This is the high polygon version of the Steampunk ship, obviously. As a high polygon model, it's not suitable for game use, but if I do an animation sequence or intro movie it will work well.
I'm calling it a P.E.C.E, for "Pugilistic Ether Conveyance Engine". It's not complete- I still need to add weapons, a cargo port, and change some details, but it's starting to look the way I want it to. The first four images are self-explanatory, but the last image is the pressure gauge dial on the right boiler.
The strange structures on the sides (below the 5 port windows) are thrusters. They'll curve to thrust in the correct direction when the player uses them. I like that they're evocative of masts.
The red banner thing is the masthead. I'm going to emblazon the ship's proper name (It's a P.E.C.E class ship, not "The P.E.C.E") on it. Any ideas on what to call it? I colored it red to make it stand out in a render until I figure out exactly what I want to do with it.
As for things I've changed my mind on or refined, I want to give the exhaust nozzles a more bulbous look up top, and the "hood ornament" structure at the top might turn into a statue. If you can make out the nautical-styled door near the main thrusters, I've been thinking that there's a rope ladder that gets pulled in before flight, but I might add extensible stairs to the outside.
If anyone replies to this, go easy on me, I just started learning 3d modeling a week ago. I can honestly say that 95% of it looks exactly the way I intended it to, and I know how to fix the stuff that doesn't. This ship looks a bit blocky, but it's supposed to. The other ship, which I'm still working on the textures for, is more graceful. I may actually redo it completely with some of what I've learned since. It was my second model ever.
No comments:
Post a Comment